The BattleWorks
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Khinasi 
Khinasi (kih-NAH-see) characters are native to the region known as Khinas. Unlike the other human races, they're descended from the dark-skinned Basarji (bah-SARgee) and speak a language known by the same name. The Basarji didn't come to Anuir with the other human tribes; they colonized the south western shores of Anuir from lands across the Bair el-Mehire. They are tall and lanky, with aquiline features and dark eyes. They range from a light coffee to a dark brown complexion.
Unlike the some other cultures, the Khinasi have no fear of magic. The study of magic is considered the noblest of callings, and the universities of Khinasi are the finest in Anuir.
Like the Brecht, most Khinasi are traders and merchants, but a person's decorum, hospitality, and conduct are far more important than gross wealth. The Khinasi make much of their living by trade. While the Brecht tend to trade to the north and east, the Khinasi practice their commerce with the Anuireans and their ancestors across the Sea of Dragons.
Unlike the Brecht, the Khinasi assimilate the aspects of other cultures they find valuable, while still maintaining a core of being that is Basarji in origin. The Basarji became known as the Khinasi because of their most famous leader in times past. The mage-king el-Arassi rose during the Anuirean occupation of Basarji lands, and forced the Anuirean Empire to grant a measure of independence to the Basarji city-states through his skillful manipulation of politics and magic. In gratitude, the Basarji named themselves "Khinasi," or "people under the protection of el-Arassi." Though they still retained their tribal name of Basarji, they became known as the Khinasi through the rest of Anuir.
The Khinasi live in city-states scattered about their desert lands. Each kingdom tends to hold only one city of any importance; the king rules the surrounding provinces, which provide livestock and other goods, from the comforts of the city. In most city-states, the people are free to travel from the provinces to petition the king. Khinasi rulers are usually mages, for the Khinasi value intelligence in their people above all else. It's known that there have been rulers of other professions, but their reigns have usually been unsuccessful.
The Khinasi have the most advanced educational system in Anuir and their technology is similar to that of the Renaissance cultures.
Khinasi cultural traits: The Khinasi people are well educated traders and merchants that know that an individual's decorum, hospitality, and conduct are far more important than gross wealth. Unlike other cultures, the Khinasi have no fear of magic; to them it is considered the noblest of callings.
Recommended Proficiencies: All intelligence based skills.
Automatic Language: Basarji.
Khinasi are humans, and may be customized as such. Khinasi are also able to purchase from the following list.
Enlightened One (10) The Khinasi's enlightened approach to understanding provides the PC with a worldly outlook and the calm self-assuredness to deal with life confidently. PC receives a +1 bonus to all surprise rolls PC is also less likely to be deceived by illusions and thus receives a +2 to saves vs. illusion/phantasm magic.
Heat Endurance (5) The PC gains a +3 bonus to saves vs. heat and fire attacks.
Knowledge Bonus (10) +1 to Intelligence/Knowledge sub-ability.
Reason Bonus (10) +1 to Intelligence/Reason sub-ability.
Polite Sage (5) +1 to charisma checks, as well as a +2 bonus to Intelligence based skill of choice.
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